There are many trickster Spirits, but this one is the most infamous due to its part in instigating the Second Great Reckoning between the Dahan and the Spirits. It wears any form it pleases - perhaps a tree, perhaps a canoe, perhaps a prominent clan-chief - but can always be distinguished by its multitude of eyes, though they may be subtle or concealed. Despite its knack for stirring up trouble, it's neither unfriendly nor motivated by malice - it just has a driving curiosity to see what will happen when it messes around with things. Of course, this may involve putting Spirits, people and animals alike into suddently precarious situations, so the Dahan appreciate its shenanigans best at a healthy distance.
Put 2 on your starting board: 1 in the highest-numbered land with , and 1 in land #4.
Requires some comfort with risk: both Overenthusiastic Arson and Let's See What Will Happen involve uncertainty about how the Fast Powers phase will pan out. Can be effective from the get-go, but benefits from not working too hard, instead improving its capacity for mischief - adding and gaining Power Cards in particular. Free Energy from Let's See What Will Happen can also be helpful, so it doesn't need to focus as much on gaining it elsewhere.